The mystery house game5/18/2023 ![]() Oh, there's even an explicit reference with Dr Green ha, my fave character from Clue coincidentally :-p And good humor in the writing too! Also, Clue vibes with the storyline, figuring out the murderer it's all just great. ![]() The wireframe graphics, along with the setting and the “zooming in” by looking into cabinet etc, gave me very Crimson Room vibes, albeit in text form instead of point-and-click. I loooooove these early graphic text adventures so far, excited to revisit the adams ones in their graphic form in the 80s. I wish there were the 100/100 concept or more treasures to collect like in other adventures, but this has to be one of the most successful non-treasure-collecting-based text adventures I’ve played yet. Only annoying part I can think of is the forest part, but even that was manageable with some guidance. But as I kept playing it, I had a blast beating it once and wanted to get that 100%. It's interesting to have no enemy or danger in a text adventure which normally I prefer but this is almost too simple. I had a lot of fun looking at the graphics, this could even be a 9. I love the colors and the setting is so well-executed with the wireframes. And you can clearly see Roberta Williams' love for splatter, before she hid it from us by working on King's Quest for such a long time and expressed it again fifteen years later in Phantasmagoria. It's basically a mix between a whodounit and a slasher movie. But I have to admit I enjoyed the brutal approach to violence and creative murders. ![]() The commercial version of Zork, which is contemporary, is not particularly better in terms of narration but is so much more fascinating from a structural and complexity point of view. I can try to imagine how impactful having those visuals in 1980 was, but today it's really rudimentary and it cannot hide how simple the game is. Honestly, though, that kind of curiosity is the only reason to play it today. ![]() It undeniably is a huge milestone in the history of video games (which is basically the reason why I gave it four stars) and I'm happy I finally played it. Mystery House is the first graphic adventure of all time and the first game designed by Roberta Williams, which also makes it the first Sierra game ever (even though it still wasn't named Sierra). This review is for the The Roberta Williams Anthology - PC - United States (1997) release ![]()
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